Twitter Feed

Shades of Resonance

Echoes of Influence

Prominence of Aeons

Age of Shadows

Variance of Fates

About

Attention: open in a new window. PDFPrintE-mail

Who?

Hi, my name's Tommy Brooks, and I'm the creator of the Iravelon series.  I thought it would be nice to have a bit of background here on how the series came to be.  

 

What?

Iravelon's origins date back to the year 2007.  I came up with an idea for a story called Oblivion, incidentally having nothing to do with the Elder Scrolls game.  When I first started getting into game design, I decided I would try to make the story into a game.  However, I realized early on that the story wasn't really suited to the storytelling mechanics of a video game, at least not with my current capabilities. 

During this time, I came up with a few more ideas for stories.  I ditched the name Oblivion for something more suited to one of my new story ideas.  I wanted to come up with a title that was a bit more original and would describe the story in a subtle way.  That led to the beginnings of what I then called Resonant ShadowsResonant Shadows would later become the first game in the Iravelon series, Shades of Resonance.

As I explored the possibilities that Resonant Shadows held, the story itself began to grow both in length and in worldly scope.  Over time, the single story branched off from one game into a four part series. Since the name Resonant Shadows only really described the first part, I needed to come up with a name for the entire series.  I eventually came up with Iravelon, and Resonant Shadows became Shades of Resonance, which was followed by Echoes of Influence, Prominence of Aeons, and Age of Shadows.  Each game's title is a reference, either symbolic or direct, to the events that occur in the game.  The name Iravelon itself comes from a fusion of a few words, including "Ira," which is Latin for "Wrath."

Through discussing my ideas and vision with friends, I eventually extended the Iravelon series to six games with the addition of Variance of Fates and Essence of Eternity. Variance of Fates is a story that helps to explain a bit more about the events that lead up to Shades of Resonance, as well as linking up with Age of ShadowsEssence of Eternity occurs after Age of Shadows, but is much more than simply an extension of the main story.

This site will be the source for updates on the entire series, along with any side projects I work on, such as my game REMIX.  Check back here often for additional information on all the games, including screenshots, character info, progress news, and eventually release information!

 

Why?

It's a pretty ambitious project, especially making the games into everything I want them to be.  That's why I'm trying to get help for it where I can, even if it will never be sold or even seen by the masses.  I'm doing this partially so I can have an example of work, and partially as evidence that I am willing to seek talent from various sources.  But more than all that, it's something I want to make so that when it's finished I can look at the completed project and say "Wow... I made this... I actually put an idea into a form that it can be viewed by someone other than me!"